![]() The reward is (according to the authors) an immersive experience only possible when role-playing in a believable setting. ![]() The game, in all its editions, encourages role-play in a shared fictional society where the norm of play includes expected modes of behavior based on the code of chivalry, deference to those PCs and NPCs with higher social standing and an interest in the day-to-day lives of your imaginary characters. To appreciate C&S one must have some interest in medieval feudalism. I believe that spirit is also present in C&S as a role-playing game. The Society holds events where members dress in period costume and assume the manners and customs they associate with chivalry and feudal society. educates its members about the feudal system practiced in Europe during the middle ages and its popular re-interpretation in literature including the King Arthur legends. Backhaus dedicate this 3rd edition to the Society for Creative Anachronism (S.C.A.) - a medieval society reenactment group. ![]() Thompson's take on the work of Edward Simbalist and Wilf Backhaus, the original authors of C&S. It’s the edition I most used when running a play by email game and I so, so need to get a game of this again! Dammit! Role-Play in a Feudal WayĬhivalry & Sorcery 3e is G.W. ![]() It is the edition of C&S I turn to when I want to try and capture the flavour of C&S in something I’m writing. ![]()
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